The primary goal of this quick start guide is to introduce you to Unreal Engine 4`s (UE4) development environment. By the end of this guide, you`ll know how to set up and develop C++ Projects in UE4. This guide shows you how to create a new Unreal Engine project, add a new C++ class to it, compile the project, and add an instance of a new class to your level. By the time you reach the end of this guide, you`ll be able to see your programmed Actor floating above a table in the level.
This quick start guide shows you how to add assets to your Unreal Engine (UE4) games. By the end of this guide, you`ll know how to use the Project Browser to create new projects and navigate the Content Browser to find and add content. You`ll also know where to find information on the FBX Content Pipeline while learning how to use the Material Editor to modify Materials before applying them to a Static Mesh Actor.
Learning a new game engine as a complete beginner is very intimidating. There are a lot of tutorials, documentation and advice already out but how do you start and proceed with learning Unreal Engine 4 is unclear. You get pulled into many different directions and end up confused and overwhelmed.
I have spent a lot of time deconstructing what it takes to learn a game engine from scratch. What it is that you should focus on first and what you should avoid until later.
Duration: 4 weeks
Project Type: Individual (or optional team-based)
Mode: Online
Assessment Type: Final report + dashboard + presentation
Difficulty Level: Intermediate
To successfully complete the capstone, participants should have:
Basic understanding of:
Data cleaning techniques
Descriptive statistics
Data visualization principles
Familiarity with at least one of:
Excel
SQL
Python
Ability to interpret business metrics and KPIs
This capstone is ideal for:
Aspiring Data Analysts
Business Intelligence beginners
Final-year university students
Career switchers transitioning into analytics
Professionals seeking portfolio projects